15 Dungeons & Dragons Players Share The Craziest Things They Saw In A Game.

Dungeons & Dragons players on Reddit were asked: "What have been some of your favourite moments in a campaign?" These are some of the best answers.

1/15 Our friend, the tank, started off with a bone as a weapon. He wanted to make it larger so he would consistently ask the DM to insert it into enemies and would have to roll a d20. He rolled a 20 three separate times and ended up with a bone shoved into a goblin shoved into a troll shoved into some dungeon boss.


2/15 As a LN wizard, convincing the rest of the party to willfully pay local taxes on our loot.


3/15 I ran a game with a bunch of friends who never played Dungeons and Dragons before. Some had to leave because they moved but I added in new players to keep the party at around the same amount of people. Going from levels one through seven, the party had beaten everything that had stood in their way.

At level eight, they were exploring some ancient ruins and finally got to the boss fight: a clay golem. Without specialized weapons, they're difficult to damage so the party slowly withered it down when the golem out of nowhere got a crit on a very low health party member. They went from OK to Dead.

And that's when one of the players turned to me, with big bright eyes of horrific recognition. "You can die?!"

It was a beautiful moment.


4/15 I don't remember exactly how, but my character had begun to hallucinate. Of course, my DM knew this fact but I was oblivious. I walk down into this underground passageway and start poking some boxes. I meet a dragon. A very nice dragon that isn't trying to kill me.

So I tried to con the dragon into telling me where to find the artifact.

Fast forward about ten minutes and I'm caught attempting to seduce a gas lamp.


5/15 Last spring my friend ran a pathfinder campaign, and at one point we were gearing up for a big fight against a werewolf. Before this we kind of just slid by on dumb luck and sometimes me setting things on fire. So we're freaking out and our swashbuckler just starts talking to the werewolf. A few rolls later and the werewolf just got so annoyed that he up and left.


6/15 I created an NPC werewolf character that was supposed to be a major villain in the campaign and stalk the players. It was a higher level than the PCs, so the idea was that they would need to flee every encounter and take measures to avoid being followed; having someone on their tail constantly tracking them that could and would actually kill them was supposed to inject a sense of urgency into the game.

On the first encounter, the werewolf was shown methodically slaying a large group of town guards and a high-ranking paladin. The characters were around level 5 or so, the NPC was probably CR 12 and would scale as they leveled. They interrupted the combat, and the idea was that they would attempt to fight the werewolf (who didn't consider them a threat initially, and so wouldn't just murder the whole party), see it killing a high-level character, and go "Oh shit, we need to run from it" while it slaughtered the rest of the guards.

So at first, they rush in to help and attack the werewolf, doing little damage because they don't have silver weapons and I gave this particular NPC a regeneration ability only stopped by silver. I have the werewolf attack one of the players with a secondary bite attack, which should put them to fairly low health without killing them outright.

That player pauses for a moment, and then asks if he can try to block the attack with his hand. I'm not sure what he's getting at, but I humor him and say he can do that with a DC 10 Dexterity check, although it won't affect what kind of damage he takes. He succeeds. He then asks if he can jam his hand into the werewolf's mouth. I say... sure, but he's probably going to bite it off, and you'll need a new hand. He says "Even better."

I describe the werewolf doing so. The rest of combat continues until the player's turn, who seems undisturbed by the loss of a hand, and on his turn he says "I activate Quaal's feather token to make a tree."

This token is a magic one-time use item that creates a 5 foot diameter, 40 foot high tree. It's a handy utility item that our playgroup was fond of- previously we'd used it to do things from just making bridges and crossing walls, to providing a druid with a way to use a particular spell in plant-less areas that require trees. It didn't seem to have much use here.

I ask him where on the board he's activating it. He points at the werewolf. I say that the most that's going to do is knock the werewolf prone, and he gets a fairly easy save to prevent that. He smiles. "No, it's in the werewolf."

"What? How?"

"I was holding it when he ate my hand."

Me and the rest of the party are kind of silent for a second. I'm trying to think of a valid reason why this won't work. I fail. The werewolf now has a five foot wide tree growing out of him. The fact that he has regeneration doesn't particularly help when little bits of him are plastered on walls twenty feet away.

The entire party celebrated and they got a reward from the town and an ally in the paladin who was supposed to be dead.

I had to make a new NPC.

Clever players are awesome.


7/15 When the party used the pieces of a magical logic puzzle to create a source of infinite rat skeletons instead of solving the puzzle and left.


8/15 When we used an illusion to make the ropes we tied a bandit up with to look like snakes and convinced him that he had "come down with a bad case of the snakes". We "cured" him in exchange for information, and fear of "coming down with the snakes" spread throughout the country side


9/15 I was a bard. My team of people and I were sailing to an island when out of nowhere, a loud noise alerted everyone. A giant kraken emerged from the water, menacing and ready to kill. I rolled the lowest initiative. The first turn my team prepared spells, readied their bows, and prepared to fight as the kraken approached our vessel slowly. And then it was my turn. Since I was last to go and so far away, I decided to distract the kraken. I said "hey kraken look at this," and proceeded to do the cheap magic trick of pretending to pull my thumb off. The kraken froze and looked at amazement. I continued my trick and we sailed past, and then my DM and everyone busted out laughing. He tried to set up this epic battle, but it turned into a joke. The kraken rolled a 1.


10/15 I was playing a druid, and wound up missing a session. When I returned, my beloved forest had been burned to the ground, which sent me into a rage while I inflicted vengeance upon the orcs who did it. The DM even gave me bonus stats in my berserk state.

The party decided to not tell me that they'd actually been the ones to start the fire.


11/15 We got together the biggest group ever to sleep over at our DM's house. Within an hour our party had entered a dungeon complex. In the first hallway I examine a large, strange looking mirror surrounded by sculpted demon faces or something. Without even a moments thought, I announce that I'm going to try to step into the mirror.

DM tells me to step into another room, then informs me that I've stepped into some hellish dimension where my character would reside for eternity.

We walk back into the game room, and I grab a calculator, smiling, and begin "updating" my character sheet. Within seconds the entire party had jumped into the mirror.

Game over.


12/15 Group scoundrel wanted to permanently silence a public critic of the group's methods for saving the town.

Decided to give him a moral test when he snuck into the man's house, so I gave him a wife and newborn baby, thinking it might make him rethink things.

Does he think about the lives he'd ruin by murdering this man and sneak back out? Nope. Kills the wife, kills the man, abducts the baby, steals a horse, rides four hours into the desert, drops the baby into a ravine, and then makes it back to his friends without anybody knowing what happened.


13/15 I was rolling horribly. We used the 4d6 drop the lowest method for stat generation and I didn't have a single stat over 13. Since I couldn't really do much spectacular, I made a plate armor and shield super-tanky fighter.

On our very first adventure, we needed to climb down into a hole to investigate a ruined temple. Or rogue secured the rope knotted rope, that thing was solid. A knotted rope with a wall to brace against was a DC5 climb check. Thanks to his low strength and encumbrance penalties, my fighter couldn't even take 10 on the check, so I had to roll to climb down.

I rolled a 1. Our house rules didn't have it so 1s were automatic critical failures, and I didn't fail the check by enough to lose my grip, just not make any progress.

I rolled again. Another 1.

I rolled again. Another 1.

At this point my guy was barely hanging on to the rope while the rest of the party was trying to haul him back up to safety. I rolled another 1.

I looked at the DM and just asked what the falling damage was. Oh, sure, now I start rolling 6's...

And thus the party made it back to town minus one fighter, and refused to take anyone wearing full plate seriously ever again. (My replacement character, a psychic warrior, fared much better)


14/15 This happened in my most recent campaign, our Druid has a baleful polymorph spell that can turn one enemy into a frog permanently if they fail a save. He's used it on every big bad evil guy and every time the dm rolled a critical failure rendering the entire plot and build up to nothing more than squishing a useless amphibian.


15/15 Probably a high speed chase in our Star Wars campaign where we were driving a damaged speeder that needed repairs. Our soldier had no mechanic skills went to do a mechanic skill check and failed his roll. Out of frustration, he goes to punch the damn thing and rolls a nat 20. He destroys the engines and we fall out of the sky and lose our target. My bounty hunter was not very happy about it, and neither was the pilot.

That said, my bounty hunter once picked up a rocket launcher from a fallen enemy (our dm did not think anyone would pick up the gear off the stormtroopers), and got a nat 20 as she fired the damn thing down the hall at a squad of storm troopers. It was my proudest moment in the entire campaign, and I ended up carrying that rocket launcher until the end of time.



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