'Sims' Players Confess To The Messed Up Things They Did In-Game.
Nothing makes me feel nostalgic for my childhood quite like The Sims. My parents would obviously be devastated to hear that one of my favourite memories is making pink and purple houses and then setting them on fire, but if you've played the game, you know what I mean. Ahh, those were the days.
People on Reddit were asked: "What is the worst thing you've ever done in The Sims series?" These are some of the best answers.
So, in my most recent Sims playthrough, I found this girl that I really wanted my Sim to marry. Problem is she already had a husband, so rather than just doing the (relatively) normal thing and just increasing the relationship and convincing her to break up with him, I instead became best friends with her husband, convinced him to move in with me, and then drowned him in a pool so I could marry his wife.
Then I moved in with his wife (who lived in a HUGE mansion) and killed the rest of her family because I didn't feel like taking care of the other Sims that she lived with but I still wanted the house.
In Makin' Magic I had a brilliant dog called AJ who was loved by the whole family. He never had an off day and brought sheer joy to his owners. Decided to train my wizardry and get the spell that allowed you to turn pets into humans, so AJ could be even more a part of the family.
He turned out to be the biggest jerk as a person and was abusive to his family, so we had to take care of him. I built a monolithic tomb, and trapped him inside. The family stood out front playing music to him as he slowly starved. They bought a new dog and played with it happily outside his eternal resting place to torture his trapped soul. Eventually a dragon burnt down the house and killed them all.
What a game.
One time I killed a sim by drowning. Then I made everyone show up to his funeral in swimwear.
I found out my one Sim's boyfriend was cheating on her with some neighborhood girl so I had her go to his house, confront him, and then set his front door, (which was the only door out) on fire.
He DIED. I felt nothin'.
I started a cult in my basement. Had a very charismatic man living upstairs who would go around town, meet and befriend people, then bring them by to his house. They thought they were coming over for a date. When they got there he'd take them downstairs, lead them in to a small cell with a toilet, bed, shower, and fridge, small table, and sink then he'd lock the door so that only himself and the cult leader could open it.
The cult leader was a rather large man with tiger facepaint, who was also very charismatic. He would wander through the basement, visiting the cells of these people. It would take weeks, but they started warming up to him. Eventually they would fall in love with him. Once they invited him in to their bed, their cell door was unlocked and they were welcomed in to the main room with all the other cult members, where they formed a band, skinny dipped pretty much all the time, and learned to cook for the hostages who had not yet converted.
Then one day the guy upstairs fired up the grill and burned the entire house down. All the cult members fled to their original homes, their families seemingly accepting them without any question.
Me and some friends made a house with 6 slave sims that worked to finance the luxurious lifestyle of the remaining 2. We locked the 6 sims in tiny, separate rooms with a work table, chair, table, bed and small tv, and plate glass windows looking into the main hallway so that the owner sims could watch them working. One slave sim's job was to cook meals for the other 5, while the majority of the others' time was spent making garden gnomes for selling.
One time I built a rectangular area in the middle of the house and walled off a sim in there with nothing but an oven and a chair. The sim was forced to bake non-stop until he managed to light the chair on fire and burn within his tiny cubicle. Kinda messed up, but it was very funny.
I think I lost The Sims once. I had a lovely family. A man, his wife, and one beautiful baby girl. They lived a blissful middle-class life in a suburban two-story home - wealthy enough to hire a nanny, but not wealthy enough that they could stop working.
One day, while the baby was left at home with the nanny, a fire started. The nanny was heating up a bottle of milk and forgot about it. By the time they got home, the whole house was in flames - and nanny and baby both were gone.
The ensuing weeks were trying. Their home was haunted by the spirit of their departed child. Every time they walked by the kitchen they'd see her and weep.
The loss of their child forced husband and wife to realize how estranged they had become. Every conversation was an argument or an insult. And then, one day, he did something bad.
I intervened on their free will to kick him out of the house after that. She had suffered too much. She would have to create a new life now, away from this haunted home and its painful memories.
And so she moved into a small bungalow in the country. But she was an old woman now, with nothing left to do but pass the time while she waited to join her daughter.
Every day, she would crawl out of bed to make breakfast. But on the way she would stop. She would think of the child she'd lost, or the husband who had left her, and she would break down and cry. By the time she recovered, she would have forgotten what it was she'd ever intended to do in the first place.
I don't know if you can lose The Sims, but that's gotta come close.
I made a guy who was a compulsive neat freak. Put him in a really surreal little house with a wedding buffet and a hamster or something, deleted the door. Eventually he went wild from lack of cleanliness and depression over his little rodent friend dying, and starved to death once the banquet rotted. I put the resulting urn in the room. I then repeated an identical scenario several times, always keeping the urns in the room. Eventually the tenth iteration of this guy is up all night, every night, terrified of a parade of ghosts of himself.
I built an orphanage with seven kids run by one little old lady. She loved those kids and treated them well, and they loved her in turn. Then one day, one of the kids decided to play with their rockets, which set some flowers and then the house on fire. She tried to save them, but succumbed to the flames. One or two of the kids managed to survive, but they never were as happy as before.
I wanted to make a church with a full, complete graveyard. So I built a small, simple structure moved in a family of 8, get them all inside, remove the door, fill with fire. Yay, 8 new tombstones!
Repeat like 9 times, and you've got a full graveyard of tombstones. Then I built the church and moved in a priest to live there and tend to the grounds.
Unfortunately for the priest the grounds had been tainted by the dark rituals of the past and several dozen ghosts would materialize every night. Tormented by the crowds of specters, he himself died three days later due to never being able to sleep.
I think this was Sims 2. I made a reality TV show house full of stereotypes, left them on free will mode, and had someone "voted off" every three days based on whoever was the least popular. The person "voted off" was murdered, naturally.
A few friends and I had a contest, we had 4 hours to rack up as many points as possible. You could get points in a ton of ways and I went for the family portraits, 1 point for every unique self portrait of someone in my family.
I had 2 wives locked up in separate buildings on my lot, since they couldn't reach me to catch me in the act, I could keep them both pregnant 24/7. Then I placed all the babies in my daycare room, made a portrait of them and then I let them die. I tried keeping the babysitter there continuously at first, but it was just a hassle.
My teenage son decide waking up to his alarm and getting on the school bus was unimportant. So I locked him in a 1x1 room until he peed himself and died in the puddle.
In the Sims 3 my sim was a private investigator who had a thing for Wohooing every woman who gave him a case, every one. So eventually he got one from his friends wife, sticking to his code he gave her a good ol' fashioned wohoo. Now he thought a lot about his actions and decided it wasn't really fair to her husband and his friend that he wohooed his wife, so he wohooed him too.
Confessed to cheating to both of them, broke them up, abandoned both of them, and stole his cop car. He returned it because, turns out, they're not worth anything (cheap government). Eventually he got sick of their attitude towards him and invited them to a "party". Due to his knowledge of crimes they were never seen again and Mr. PI gets to continue his carnal actions in peace.
I briefly fell asleep while playing and when I awoke, CPS had taken the child away while the parents were gaming.
I had my Sim impregnate every female (adult) Sim in the game. He had a bunch of kids he never visited.
All the men hated him, and the women eventually hated him because he was constantly cheating. Whenever the younger female Sims became "of age," my Sim would impregnate them, too.
After a few generations, the entire town was full of half-siblings, which made them not want to mate together. They slowly died.
I built a haunted house and killed like 3 families for the cemetery. The game literally gave me a pop up saying the Sims is a *life * simulation, and that I'm killing too many Sims.
First I created a "perfect man" and six female archetypes. Then I built a home for them all to live in which consisted of a central chamber and six identical rooms with a two person bed, a nice painting, and a crib. Then I had him impregnate all of them. When the babies were born I used a cheat to make them all age to adulthood to see which of the offspring turned out the hottest and killed the rest.
I made a house filled with swimming pools so that everything was on an island.
With all of the constant swimming to eat, sleep, pee, play basketball, etc., not to mention constantly changing from clothes to swimsuit and back, my sims spent their lives in perpetual exhaustion.
I was always too lazy to actually build my own home from scratch and so whenever I started a new file, my immediate goal was to move into the nicest house already on the map. Well I scoped it out, and a nice couple lived there. So, naturally, I:
- Had an affair with the lady of the house
- convinced her to divorce her husband and stay in the house
- married her
- moved into the house
- knocked her up for good measure
- divorced her and kicked her out of the house
It was a nice house.
My husband and wife sim had a baby, but we were still poor. So I sent both sims to work and leave the baby home alone in its crib for 8-10 hours until they came home so we had enough money. Times were tough.
I had a Sim whose house kept getting broken into. The thing is, you can tell who the burglars are in Sims 3. So I made my Sim attract the burglar, creating a close bond with them and finally proposing to have them move in.
As soon as they moved in, I created a basement where the burglar was kept and a door at the top of the stairs that was only accessible by my main Sim. I made my Sim become very aggressive towards the burglar. Fighting, arguing, insulting them to the point of tears. I'd always get my main Sim to make hotdogs, leave it on the kitchen counter till they rotted then force the burglar to eat them since I had control over them as well once they moved in.
Would only feed them when the hunger meter was in the absolute red, and they did not have access to windows, showers, toilet or any basic comforts like beds and chairs.
The burglar finally hit a really old age and was probably close to death, having lived half his life in the dark basement. I decided to have my main Sim throw him a birthday party. Invited his family and friends and had a cake and glorious food.
I assumed control of the burglar and let him have a shower, sleep in the bed of highest comfort and even get a really nice suit for his birthday and eat a really exquisite meal, and even visit the park. Things were really looking up for him and his happiness was through the roof. He'd finally been released from the basement hell he thought he'd rot in.
On the day of his birthday, his family and friends show up in the party room I made. There was a nice big cake, music was pumping, everyone was happy, especially the burglar. It was cold and rainy outside (seasons expansion!), but what did it matter because the party room was fitted with... A fireplace. Cue animation of him turning old. Everyone claps and congratulates him.
That's when my main Sim walks out of the party room and the door to the room disappears.
Then there's suddenly a carpet near the fireplace. Some people need to leave to pee, but there's no door. More and more fireplaces suddenly appear, each with their own carpet. I build a mezzanine and get the burglar Sim to go upstairs where he has a view of all his family and friends below. Delete the stairs so he has no way to get down. Then, it happens. A fireplace finally lights up the carpet and the room is now quickly catching on fire, filling with smoke, the sound of the burglars family and friends screaming, suffering, dying. He goes into a frenzied panic as death shows up and takes his loved ones away. The stairs reappear and he goes downstairs, only to suffer the same fate as everyone else he'd known.
Don't mess with my Sim. I will end you in the most horrid of ways.
I was starving my sim and he sneakily called up for a pizza. When it was delivered I made him throw it in the garbage. Then he cried.
Some of this material has been edited for clarity.
Breaking up is hard to do.
And when you get the law involved, it's even worse. But sometimes people don't need the law's help to make things overcomplicated, they just have a grand ole time making that happen themselves.
People on the front lines of human cruelty include divorce lawyers. These are their stories.